Rollecate: a fast track-laying game

Created by Michiel de Wit

Easy to learn and fast to play card game, combining push-your-luck with tactics, set building and a beautiful white metal locomotive.

Latest Updates from Our Project:

Slight delay for August deliveries
10 months ago – Tue, Aug 13, 2019 at 02:18:27 AM

Hi all. It's been quite a while since you last heard from us. In the mean time, Michiel's son Nathan was born. Our boy is doing really well, and so is the baby ;)

By now all early birds have received their rewards. And we actually started shipping out rewards to our other backers as well. Unfortunately, we had to pause fulfillment because of a hiccup in the production of the miniatures. Because of the extreme level of detail in the miniature, the molds wore out quicker than the metal caster expected. That means a new mold will have to be made and unfortunately, that takes time.

The delay should be no more than two weeks, but it may mean that some backers will receive their rewards in September, rather than August as we promised. We are very sorry about that.

Shipping to Early birds complete!
11 months ago – Sat, Jun 29, 2019 at 02:11:52 PM

Just a quick update (because it is my birthday today, and I want to spend as much of it as possible with the family). We finished shipping all Early birds rewards this week! That includes the Print & Play copies of the game. So to all Early birds and DIY-gamers: have fun! And please share pictures of your Rollecate adventures! For instance on BoardGameGeek:

One of the many pages in the Print & Play files we sent.
One of the many pages in the Print & Play files we sent.

Fulfillment of Earlybird pledge rewards started
11 months ago – Tue, Jun 25, 2019 at 11:57:21 PM

You may not believe it, but the past few weeks we have been working long hours to get everything ready behind the screens. And the hard work is finally starting to pay off: today the first batch of Earlybird pledge rewards has been shipped. Really exciting stuff! We started with the longest distances, hoping that our backers from the USA and Australia will receive their games about the same time as the backers from Europe. Well, apart from the backers living close to our home city of Nijmegen. They were just lucky to live so close by!

Usually, reviewers are asked to preview Kickstarter games before the campaign starts. But we didn't want to make you wait for that. Still, reviews are a good way to learn about a game in advance. And that's why we are very happy with the review by Nox. It's in Dutch, but even without understanding what's being said, it is fun to watch!

We got some nice reviews and ratings on BoardGameGeek as well. So if you're interested, please take a look!

BackerKit surveys will soon be sent
12 months ago – Fri, Jun 14, 2019 at 05:06:24 PM

This post is for backers only. Please visit and log in to read.

Funds received, summary sheets and German + Spanish rulebook
12 months ago – Wed, Jun 05, 2019 at 01:21:44 AM

The beauty of Kickstarter is in the way it makes the process of creating and publishing a game very transparent, while not taking away from its magic. As a backer, you simply pledge an amount and wait to receive your reward. In the meantime, the team behind the project performs all the necessary steps to 'make the magic happen'. And that is actually a really nice process in itself. 

For instance: yesterday we received the funds from Kickstarter. As you are probably aware of, credit cards are only actually charged when a campaign finishes successfully. It takes a week to collect the money and some pledges are likely to get dropped. It takes a little more time before Kickstarter is actually able to transfer the funds. The Kickstarter and Stripe fees are deducted first. In this case, of the €5,696 that were pledged, yesterday we received €5,133. And that is great, because it means we can now get to business!

All these languages!

In the weeks since the campaign ended, we mostly spent our time on practical stuff. Getting the pledge manager configured, contacting backers about their pledges and getting production started. We got help from some backers in translating the rule book to both German and Spanish. That is absolutely great!

The first page of the rule book in Dutch, English, German and Spanish
The first page of the rule book in Dutch, English, German and Spanish

A fun thing to realize is how different these languages are. We tried hard to make sure the rulebooks would be identical in terms of content. But every language has its own character. It all started with the Dutch rulebook. At 880 words and 5,000 characters, it fits nicely on 8 sheets of A7. Somehow, the English translation is more wordy (950 words), yet more compact (only 4,900 characters). Interesting!

German is quite similar to Dutch and its rulebook takes the same number of words, but somehow has almost 15% more characters. There are indeed a lot of really nice, but big words in the German rulebook. Ans the Spanish book. Well, that one is special. Spanish is a beautiful language. But the Spanish rulebook uses more than 1,000 words. Still, it is more compact than the German translation. Fascinating!

Playing Rollecate for 5 hours straight!

Last Saturday was International Table Top Day. The local board game community in Nijmegen actually had a nice little meetup organized in the city center. 50 tables with board games, demo teams and enthusiastic gamers. Weather was great, too. We were there with Rollecate as well. A great chance to test the game yet another time, but now with unsuspecting 'victims'. The game got hours of playtime. And after 5 hours we were really done.

Playing Rollecate for 5 hours in a row
Playing Rollecate for 5 hours in a row

Conclusions? Rollecate is a really fun game for both young and old. We actually played this game with two ladies that were well in their 70s: and they had fun! And there were some die-hard gamers, too. For them, Rollecate was probably too lightweight, although they still seemed to have fun.

Rule summary sheets

At the very last moment, the 'Rule summary sheets' stretch goal was unlocked. For these sheets, we still had to make the designs. And it turns out that designing rule summary sheets is not an easy task! It took us hours and hours to create a summary of the rulebook that would fit on two sheets of A7 and would be fully language independent.

The final design for the Rule Summary Sheets
The final design for the Rule Summary Sheets

We will be sending the designs off to the printer tomorrow. So this is your chance to still give us some feedback!